Foundation CohortStudent Command Center
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Phase 01 Learn. Build. Become.

Build the worlds
only you can imagine.

Master game design, storytelling, art, and AI alongside a team of mentors created to help your talent move from idea to impact.

Meet your mentors
05
AI mentors
12
Core missions
01
Playable capstone
Next mission01 / 12

Game Design Foundations

Turn a powerful idea into a playable promise.

42 min3 activities
18%

Academy agent system

Kwame Creative Command

One game-development request coordinates the right mentor, a focused design sprint, and a saved next step—without taking creative control away from the student.

Purpose lockedGame design & development only

01Design

02Build

03Test

04Publish

Kwame, Game Design Director and Creative Command conductor Online
Game Design Director · Creative conductor

What do you want to move forward?

Use your own words. Kwame will route the work and protect the vision.

Try a focus:
Shared project memory

Game DNA

1/4

Game identityAncestral Echoes

Player PromiseDefine what the player will do and feel

Core verbsChoose the player’s repeated actions

Gameplay loopDescribe one short cycle of play

Open the full project studio
Specialist coordination

Creative council routing

Kwame keeps the Player Promise at the center, then hands the next decision to the mentor best equipped to advance it.

Approved design decisions

Sprint history

0

Your first approved sprint will appear here.Creative Command preserves the decisions that move the game forward.

3rd John · Game Developer–Educator × Kwame

Hear the music. Build the game.

3rd John leads a creative learning method—listen, feel, imagine, and play. Kwame transforms each student’s response into an original, professional game-design direction.

Listen to 3rd JohnOfficial music page

What players do

Restore the world through Sound DNA.

The music is the creative signal. The player’s choices turn it into an original game mission.
  1. 1

    ChooseSelect an Organic Soul track.

  2. 2

    ListenTap play on the official album page.

  3. 3

    CaptureRemember and tap its rhythm eight times.

  4. 4

    ImagineChoose the emotion and reveal a world.

  5. 5

    BuildCreate the mission and develop it with Kwame.

3rd John educator method

Build your Sound DNA

01—05
  1. 1Choose
  2. 2Listen
  3. 3Rhythm
  4. 4Imagine
  5. 5Build
1. Choose your Organic Soul mission track

2. Play and listen

Choose a track above

Music cannot start automatically. Open the album, scroll to Album tracks, and tap the round play button beside your song.
Open Organic Soul player

3. Capture the rhythm

Tap the pulse you remember

Tap eight times at a steady pace. This becomes the movement language for the game world.
4. What is its strongest emotional frequency?

Game-development learning experience led by 3rd John · AI game-design mentoring with Kwame · New Era AI Game Academy

Your creative council

Five mentors. One mission: your growth.

Each mentor remembers your goals, meets you at your level, and guides the next practical step in your development.

Kwame, Game Design Director
01

Kwame

Game Design Director

Vision & mechanics
Zora, Programming & Engineering Director
02

Zora

Programming & Engineering Director

Code & playable systems
Ayana, 3D Art & Animation Director
03

Ayana

3D Art & Animation Director

Characters & visual worlds
Oba, Narrative & Worldbuilding Director
04

Oba

Narrative & Worldbuilding Director

Story & cultural worldbuilding
Nia, Student Success & Assessment Director
05

Nia

Student Success & Assessment Director

Progress & next steps

Your learning path

From first idea to finished world.

A project-based journey that turns every lesson into visible progress on the game you came here to create.

Black game design students collaborating around an interactive world prototype
Studio learningBuild together. Test ideas. Shape new worlds.
Phase 01

Design Foundations

1 of 4 underway

Professional learning record

Every idea becomes evidence of growth.

Your Academy record connects your registration, project decisions, mentor transcripts, and next steps so no lesson starts from zero.

0/6evidence items
Student evidencePortfolio-ready progress

Student profile and contact

Next

One-sentence Player Promise

Next

Three core player verbs

Next

60-second gameplay loop

Next

Mentor session transcript

Next

Project development notes

Next
Mentor continuityOne connected creative council

Each mentor receives the current project brief. Every conversation creates an editable transcript for the next mentor and for student reflection.

Kwame
Zora
Ayana
Oba
Nia
Student safeguardsDesigned for responsible learning
  • Required student or guardian email
  • Adult confirmation for learners under 13
  • Clear learning-record consent
  • No student email shown publicly
  • Downloadable, editable evidence
Device copy available—sync pending

Project studio

Your vision becomes the curriculum.

Every mission adds a real piece to your game. By graduation, your decisions have become a playable prototype, a design document, and a story you can confidently present.

Black game creator developing an Afrofuturistic world in a professional production studio
Capstone 001

Ancestral Echoes

A story-driven discovery game about memory, music, and belonging.

Active build

Prototype roadmap

Concept

Idea

Design

Prototype

Playtest

Today’s focus

Lock the player promiseMission 01 · 18% complete

Collect visual referencesCreative brief · Ready

Open the studio to write, organize, and save your real game project.
NE

Technology changes quickly. Your imagination, culture, and point of view are the advantage.

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